翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Clue (computer game) : ウィキペディア英語版
Clue (video game)

''Clue'' (known as ''Cluedo'' outside of North America) is a video game based on the board game of the same name. Its formal name is ''Clue: Murder at Boddy Mansion'' or ''Cluedo: Murder at Blackwell Grange'' (depending of whether the country uses American or British English).〔(Clue: Murder at Boddy Mansion for Windows (1998) - MobyGames )〕〔(Clue: Murder at Boddy Mansion - PC - IGN )〕〔(Clue: Murder at Boddy Mansion for PC Reviews - Metacritic )〕 It runs on Microsoft Windows. It was developed in 1998 for Hasbro Interactive by EAI. Infogrames (now Atari) took over publishing rights for the game in 2000 when Hasbro Interactive went out of business. The game, just like the board game, is meant for 3-6 participants. This is because there are only 6 suspects, and with two people there is very little gameplay available.
==Development==
''Clue'' was developed by a branch of Engineering Animation, Inc. called EAI Interactive. The development team was divided between EAI's interactive division in Salt Lake City, Utah and its main office in Ames, Iowa. Most of the programming and game design took place in Salt Lake, while most of the art and animations were developed in the Ames office. Development of the mansion, constructed piece by piece, began in Ames, but moved to Salt Lake City about halfway through the project.
It was developed as "The existing version (in 1992 ) is not free and is also not that good. The AI, board presentations, and game mechanics of the existing version were all bad". This version of Clue aimed to "improve...on all of those areas with most of the emphasis put into the artificial intelligence of computer players in the game".〔http://www.rivier.edu/journal/ROAJ-Fall-2011/J550-CLUE-Selent.pdf〕
Development of ''Clue'' took approximately one year. Hasbro Interactive, the game's publisher, funded the project. Chris Nash, Lead Programmer on the game, who was interviewed by the official Cluedo fansite Cluedofan.com in May 2003, said that while it was a fun project to work on, "it was hard at times too, e.g. crunch time near the end."〔(Cluedo & Clue Computer Games )〕
He explained, in regard the design of the game: "We were given some freedom, but in the end Hasbro had final say on graphical treatments and such. One big flaw in the game is the lack of a visual for suggestions made. For example, Miss Scarlet in the kitchen with knife should have a visual representation somewhere on the screen, but it doesn’t. This is because of a call by one designer at Hasbro". This was most probably due to cost/time factors - it would have required 6
* 6
* 6 = 216 suggestion animations. However the final cut-scenes were designed to be dark enough for the room to be unidentifiable, thereby overcoming this problem. He further explains "The layout of the UI was the only real sore point for the whole game. The Game Designer wanted it one way, but Hasbro wanted it another. We did what Hasbro wanted despite the major flaw. For the look of the mansion and such, I think we were given a lot of freedom, however I wasn’t involved much in this process. The art was handled in Ames, Iowa and I was in Salt Lake City, Utah. All I heard was that it should look 1920-30-ish. One early art lead (she was later replaced) wanted to make the entire mansion Art Nouveau or Art Deco, but Hasbro said she could do one room that way, but not the whole mansion". He recalled shared a cubicle with the interface designer who wanted to make most of the interface elements Art Deco, so Hasbro green lit the idea on the basis of consistent user interface. He summed up by saying, "Overall, as far as I know, Hasbro didn’t nit-pick us about every little element. They gave some broad guidelines and let us go. Of course they had the final say on everything, but I don’t think we bumped heads on too many things".〔
When asked if any of the characters were originally designed differently from how they turned out, Nash said "In an early design document, which was never used, it was mentioned that Miss Scarlet should be from “indeterminate Asian origin". However, he adds "I don’t think any of the rest of the team envisioned her that way. I think the only guidelines we were given was that she be drop-dead gorgeous, which of course she is". He also refers to an unconfirmed rumour that "Miss Scarlet was modeled after our producer, Virginia".〔
The game does not include credits, however dozens of people were involved in ''Clue's'' development. Some of the more notable contributors:〔(''Clue'' credits ) from MobyGames
* Michael S. Glosecki, Executive Producer, Hasbro Interactive
* Bryan Brandenburg, Executive Producer, EAI Interactive
* Tom Zahorik, Producer, Hasbro Interactive
* Virginia McArthur, Producer, EAI Interactive
* Rick Raymer, Game Designer
* Tim Zwica, Art Lead
* Chris Nash, Lead Programmer
* Joshua Jensen, Lead EAGLE Programmer
* Mike Reed, AI Programmer
* Greg Thoenen, Programmer
* Darren Eggett, Programmer
* Steve Barkdull, Programmer
* Emily Modde, Level Designer
* Greg German, 3D Modeller
* Jonathan Herrmann, Cinematic Lighting
* Jason Wintersteller, Graphic Designer
* Cole Harris, Lead Tester
The very same 3D characterisations in this game would later appear in the ''Cluedo''-inspired title ''Fatal Illusion''.〔
''Clue'' enjoyed an unusually long shelf life for a video game. It went on sale late in 1998 and, as of 2007 was still for sale, available at many retail stores and via the Internet. The original game came in a box with holographic images. Later it was released in a jewel case, or as part of a collection, the ''Classic Game Collection'' (also including computer versions of ''Monopoly'', ''The Game of Life'', and ''Scrabble''). At one point the game was offered free inside boxes of cereal alongside other Hasbro video games such as ''Operation''.
Allgame explains that "to celebrate the 50th anniversary of the original Clue, the European release of Cluedo: Murder at Blackwell Grange, by Hasbro Interactive, introduces an updated version of its earlier computerized release."〔(Cluedo: Murder at Blackwell Grange - Overview - allgame )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Clue (video game)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.